Stellaris shield hardening. Q2. Stellaris shield hardening

 
 Q2Stellaris shield hardening  Members Online • Tornagh

75 to armor and 6. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". 2x Crystal plating (hull HP booster) - 550 HP. Sentient livestock is still just livestock. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. 1680x8 shields or 13440 points. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Later i tried picket cruiser with hardeners. The equivalent number of Destroyers is intercepting 4 Whirlwinds worth of missiles. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. ironsasquash Ring • 6 hr. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. +25% Shield hit points +25% Shield hardening Planar Mastery astral action There is no stronger barrier than a tightly knit lattice of Astral Threads. View this video if you w. 6 update. Stellaris Real-time strategy Strategy video game Gaming. So which one is best based on your experience with the game so far. The effect it generates is basically a pulsar + neutron star simultaneously. Go to Stellaris r/Stellaris. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. And Unbidden anchors now give their ships shield hardening and boost shield regen. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. r/Stellaris. E. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Deflectors are shields and do the same as any other shield within the game. Engineering research. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. However, there are a couple situations where. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. All Discussions. Mega-Engineering is no longer hard to get. 7. This is a discussion thread, where you can discuss amongst yourselves the changes in the 3. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Armor hardened seems interesting due to the large amount of hp it gives but. For downside traits, Unruly and Deviants are the best. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. If you go into a system with shield negation, you average them out for the value of your shield. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Ancient Pulse Armor (and other ancient armaments) are impractical. . Hull is 3300. Like this: Unbidden have. 9 that merges the various incompatible game rules and scripted triggers added by mods. R5: Just got out of a battle and none of my ships shields are regenerating. Not on corvettes though. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. . 6x Crystal plating - 1650 HP. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Stellaris is a sci-fi grand strategy game set 200 years into the future. Cool. Exploration. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Ironically, there is an advanced armor option known as Dragonscale Armor. Its just farming. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Armor/shield hardening is a counter for weapons that bypass that defense. 6 “Orion” update includes many changes to combat. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Should say something like "track all projects". Didn't new armour/shield hardening kill them?. Made this for my own use, so don't expect any big features or updates. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Once you out-tech the AI, there's no point beyond FEs and Crisis. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. In earlier versions of Stellaris, I had to research both kinetic and energy weapons plus shields, reactors, and armor plus maybe hull plating. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Strike craft are their own separate entities like missiles. My ships slots are half armor, 25% crystal, 25% shields. #4. Larger ships have more. Legacy Wikis. Refire rate and general stats have been adjusted. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Also, shield/armor hardening could make a disruptor-based. Shield Hardening should protect from storms and neutron stars. Stellaris Sub: Look at how I stack all these modifiers to make the most meta build and roflstomp the AI which barely is able to comprehend its own game!Go to Stellaris r/Stellaris. Using 3 on either shield, armor, or mixed made it easier for them. Deselect it. Decreased the base damage of explosive torpedoes. Stellaris. 85 -1 = 1. Adds the Shrouded Star, which gives . 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. and a huge stack of armour. Now say, 30% shield hardening cuts Disruptor damage by a third. 2x Armor III - 430 HP. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. I fly with a combination of torpedoes and stormfire cannons. This mod adds base hardening to shields and armor, increasing with their tier. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. For instance, I can join federations. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. Because if two mods modify the same rule or scripted trigger, only the last loaded one will apply, causing prob. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. ago. . Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Yes it's worth it. Just don't put Afterburners there, please. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Side bonus of 80% shield hardening and 400 extra armor and shields. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Maybe there is a slight advantage for disruptors because they have an easier pre-req route, but it's not a big window. This will limit their synergy with Strike Craft/Missiles/Torpedoes and give a stronger reason to use shielding. The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. . It's good against the prethoryn, who wreck your shields and have partial penetration against armor. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. It's comparable to shield regen on fortresses. Also, a Superior Shroud Entity will spawn under your control,. In order for players to begin cloaking their ships in Stellaris, they'll first need to complete the Basic Cloaking Fields tech. Then I realized why that wormhole was still red, and sent a ship in. Then again. It does diminish in effectiveness slightly when faced with shield hardening. Since there are a lot more weapons that penetrate shields, shield hardening is more generally useful in theory - but shields are pretty weak at the moment, so that's not really true in practice. 1 daily regen (2. 25 shield hardening and . Usually done by science ships. Content is available under Attribution-ShareAlike 3. Time to load it up with armor and plasma! 12. E. Their weapons also suck against shields. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. . r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. and directly work on armor/hull. Oct 14,. 25 days. It's a bit slower than shield reg, but your fleet starts each battle at full health. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. Promethian Mar 12, 2019 @ 7:28pm. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. Each strike craft module can support a number of individual strike craft (it's usually 8 per module). Adds the Shrouded Star, which gives . 1 jump drive range to ships in the system. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. There are three types of modifiers. Psychics and Synthetics have 10% shield/armor hardening respectively. While the bombardment blazed harmlessly across the Xani's planetary shield, the defenders were able to modulate their shield. Increased the base damage of Flak PD. The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Underpowered Auxiliaries like Shield Capacitor and Mark of the Eater/Instrument should not have percent Power draw. If you're using Clone Army, you want that empire to be war-heavy, more than likely. . Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Apart from this, Stellaris patch 3. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. 6 also includes new galaxy shapes to explore, new story events, a new. Just what it say on the tin. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Paradox General Discussion New. It won't be that bad in 2. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Living Metal and Zro are kinda weird resources because they have very few uses. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. as it is with the shields e. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the. The shield regen is just insane and my battleships only die when focused heavily. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. Added new. Damage 16 - 24 +100% Shield Penetration. 0 (Actual), Amazing Space Battles, UI Overhaul. ago. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. The nano missiles and saturation artillery are flatly excellent. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Unexpected Mineral Seams is a colony event chain that has a very small chance to. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. 64) with. You should also be able to trade for food if need be. EDIT: the philosophy this is based on is pre-3. Reply. Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. Thank You! I thought it was a. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Stellaris Dev Diary #318 - Announcing Astral Planes. Very strong isn't helping with research. ago. Reply MrCookie2099 Metalheads • Additional comment actions. Big sad. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. If I get most of my Leaders to have the same traits will the effect stack? like genius Armour increases shield hardening by 20% if I have 3 Different leaders with this trait will all my ships have 60% shield hardeningGo to Stellaris r/Stellaris. Cool. Maybe they won't attack next time. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. If I have shield hardening 25%, does that mean 25 is taken from the penetration factor (as in the hardening rating is subtracted from the penetration rating, meaning shields take 7. EDIT: the philosophy this is based on is pre-3. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. - Improved the blocker & feature spawning on Ancient Archaeopolises. 5 x ship multiplier x friendly territory modifier, if applicable x other modifiers. 3. Armor/shield hardening is a counter for weapons that bypass that defense. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. 2 Answers. Xaphnir. Dimensional Artificing: 10 +5 Minor artifacts per month Planar Mastery astral action Manifesting objects of cultural significance from other dimensions can be done under the right circumstances. mult modifiers increase or decrease the amount of a resource or attribute by a percentage. Steps to reproduce the issue. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. However I have been dealing with an issue of failing the psionic shield event after save scumming. View this video if you w. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. , missiles vs shields. . Adaptive (Lost Colony origin), Charismatic (Hive Minds or Driven Assimilator), and Thrifty (Megacorps or Merchant Guilds) are situationally quite good. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. 6 beta for Extra Ship Components: NEXT mod. . Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. 5x divider on shields. 1 comment. The bad news is that it doesn't increase say shield benefits. Stellaris. 8. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. And that's pretty much only cruisers and battleships in carrier duty. ; About Stellaris Wiki; Mobile viewEach Ancient Suspension Field gives +15% shield hardening. Stellaris is a sci-fi grand strategy game set 200 years into the future. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Legacy Wikis. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the below. g. r/Stellaris. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. 8. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Eventually became the last bastion of freedom in the galaxy and was struggling to hold back the hoard when the Khan suddenly died of disease. 25 shield hardening and . Suspension Fields (that combines lvl 3 Shields with Shield Hardeners, and if you equip three of them, you get up to 45% shield hardening out of the bat, and Ancient Pulse Armor, that combines lvl 3 armor with lvl 1 shields in the same component. Mining lasers are now classified as Brawling weapons. Simple yet elegant in design, Your leaders will all start with 3 stars. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. And ye, I'm already undetectable and in a "sweet spot". Both are late game anyway so doesn't matter. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. You can get some hardening on day 1 from Admiral traits. g, 100% penetration vs 75%. It just combats against detection checks. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. :- ( (building a new fleet is much. There are few weapons in the galaxy that can penetrate the hulls. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. . Jump to latest Follow Reply. And balance of anti shield and anti armour weapons set up as well. Best settings for quick multiplayer game? I'm playing my first multiplayer game with some friends tonight and am looking for advice on settings. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. Recently I decided to pick it up again. That's probably because you're in a system with a pulsar. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I was able to see that they now have 50% shield hardening (which makes sense to me. Losing 100 Ar or 125 Sh to get 65 Hull. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. 8. Zroni Storm Caster: Smoke if you've got 'em. I. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. ago. and there is no way to bring them back. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. I recently fought the Unbidden, which I hadn't done in a long time. To opt-in to the Open Beta branch, right-click Stellaris, click Properties, Beta tabs, and choose “Stellaris_test” from the drop. There are 6 players and idealy we would like to stop after 5-8 hours. E. It is developed by Paradox Development Studio and published by Paradox Interactive. A +50% bonus to one of the most common jobs in your empire. Any chance next patch our own bases and AI bases will deploy only armor in a zone that removes all energy shield (stars nebula with 100%shield nullification) Also same for weapons why would my station need guns with extra shield damage when there are no shields in those sectors id rather see my station. Advanced Shield Hardening 20000: 5 Advanced Shield Hardener Shield Hardening Zro Distillation. 6 "Orion" open beta. You are correct that hull regen is per month. The wiki doesn't say anything about them having point defense. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. This is useful if you've already. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Losing 100 Ar or 125 Sh to get 65 Hull. All neutral or friendlies share gateways access. Go to Stellaris r/Stellaris. 417K subscribers in the Stellaris community. 1. Generally you should mount a higher ratio of armour anyway. ago. Small ships can't do it no matter how much you try. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. . 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. Stellaris. frac {a} {a + 60} * ( 100% - p% ) I. 5 days. TLDR; Armor is better than shields the vast majority of the time. Added new aux components that use Exotic Gases, Rare. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. My ships slots are half armor, 25% crystal, 25% shields. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . Total HP = 2853 with 5. So, they stop weapons that bypass defense layers, correct? But compare, say, the small size shields to level 5 shields. Zro is also used for Psionic Shields - effectively T7 shielding. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Armor hardening is better and easier to get than shield hardening. #2. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. This will not only help balance armor vs shields. Threads of living metal react to incoming fire, rearranging itself to better resist penetrating weapons fire. Observe the full damage going through shield. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. #2. But that isn't something I expect to happen, as. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Ship accuracy and evasion increased by 5%. Shield nullification. Admirals have increased damage output and shield hardening. 25 days. oppressive ways of gathering food. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. Strictly speaking, I haven't found a lot of use for. 6 Badges. Stellaris Wiki Active Wikis. Q1. Losing 100 Ar or 125 Sh to get 65 Hull. 10. Inversely scale hardening module impact against hull size. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. If your FAEs/disruptors/etc. 00?Shields should give shields, shield *capacitors* should give regen, that is not called a bug. The shield regeneration is per shield slot. In this video I explore the. The other version is "%chance to reduce any damage from penetrating at all" but I. It's a great mode for Stellaris. The armour / shield hardening tech is only going to matter if they are using a lot of the matter disintegrators, so I personally wouldn't bother with it given what you've told us. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. 7 throwing this strategy out the window. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Go to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. Shield hardeners are a new defensive technology in the upcoming 3. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. " Even at 100% armour pen it still reduces damage. Also, shield/armor hardening could make a disruptor. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Keep an eye on the khan strength relative to still-free empires and observe how easily they win their battles. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. If both these definitions are functionally identical, why does the game bother changing the tooltip from Shield Penetration to Ignore Shields when shield_damage is set to 0. If you go into a system with shield negation, you average them out for the value of your shield. This grants you access to a very strong early game, with a strong. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Propulsion Proponent Proclamation. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. The devs have zero intention to change this as its just too much data to have sitting in limbo taking up space. Living Metal and Zro are kinda weird resources because they have very few uses. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. You are far better off with basically any slot except for them Reactor booster is a bit useless as well IMO except perhaps early game. 25 (ship multiplier) = 93. The advantage to shields is that they recharge on their own, but no longer in combat.